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Here are all the abilities per rookie role
NOTICE:
-These cannot be chosen, and are given out randomly depending on the role your rookie chooses
Also to explain Active and Passive
Active ability- is when you have to active that ability manually in battle for it to take effect
Passive ability- is that ability is triggered automatically, without you having to do anytihng
- These abilities ONLY make effect during battles. So Hopes for example won't get extra rewards for events
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Hope
-Lucky 7: Increases luck by 30% (target: self, Passive ability)
-Veil: The targets cannot be poisoned (target: 3 allies, Active ability)
-Hermes's Wish- Increases the speed of allies around them. (target: 3 allies, Active ability)
-Cheer- Boosts the attack of allies. (target: 3 allies, Active ability)
-Irish Gold- Increases Zenny rewards by 20% (target: self, Passive ability)
Wall
-Shield: Reduces damage taken 25% (target: self, Passive ability)
-Paladin: splits the damage taken by another ally (can be combined with Shield ability) (target: 1 ally, Active ability)
-Hero's Taunt: Uses a taunt on an enemy, becoming the new target. (target: 1 enemy, Active ability)
-Testudo Formation- The user doesn't attack during this turn but also cannot be harmed (target: user, Active ability)
-Perseverance- The user cannot be affected by One-hit-Kill moves (target: user, Passive ability)
Medic
-Healing Knowledge: The user heals a 50% more when they use a pill (target: self, Passive ability)
-Recovery: Recovers half block of health after a battle (target: self, Passive ability)
-Bandaged: Heals bleeding status (target: 1 ally, Active ability)
-Savior- Saving an ally from dying status will heal 1 life block to the user and the helped (target: user, 1 ally, Active ability)
-Medical Kit- The user always starts with at least 1 pill (target: user. Passive ability)
Fulminator
-Cutthroat: Increase chain bonus (target: 1 enemy, Passive ability)
-Rapid Fire: The user attacks twice in the same turn. (target: user, Passive ability)
-Last Resource- The chain bonus increases by 100% during the first turn, but it consumes 1 health block (target: user, Active ability)
-Gunner- The user attacks more than one enemy (target user, Active ability)
-Tactical Retreat- The user can attack and run away in the same turn (target: user, Active Ability)
Despair
-Deadly Gaze: lowers an enemy's defense (target: 1 enemy, Active ability)
-Hunter's Shadow: Lowers an enemy's speed (target: 1 enemy, Active ability)
-Pocket Sand: user throws sand at the enemy, blinding them (accuracy lowers) (target: 1 enemy active ability)
-Phobia- 25% chance the enemy will attack another than the user (target: self, Passive ability)
-Fear- Lowers the chance of an enemy from executing its strongest attack (target: 1 enemy, Active Ability)
Punisher
-Revenge: The user deals 25% more of damage if it's attacked (target: user, Passive ability)
-Counter: There are 15% chances the user counter attacks after being attacked (target: self, Passive ability)
-Damage Bonus: Automatically deals 25% more damage. (target: self, Passive ability)
-Gladiator: The user's attack increases 100% during their first turn. But it consumes 1 health block (target: user, Active ability)
-Focus: The user starts to focus, increasing the possibility of making a critical hit (target: user, Active ability)
NOTICE:
-These cannot be chosen, and are given out randomly depending on the role your rookie chooses
Also to explain Active and Passive
Active ability- is when you have to active that ability manually in battle for it to take effect
Passive ability- is that ability is triggered automatically, without you having to do anytihng
- These abilities ONLY make effect during battles. So Hopes for example won't get extra rewards for events
----------
Hope
-Lucky 7: Increases luck by 30% (target: self, Passive ability)
-Veil: The targets cannot be poisoned (target: 3 allies, Active ability)
-Hermes's Wish- Increases the speed of allies around them. (target: 3 allies, Active ability)
-Cheer- Boosts the attack of allies. (target: 3 allies, Active ability)
-Irish Gold- Increases Zenny rewards by 20% (target: self, Passive ability)
Wall
-Shield: Reduces damage taken 25% (target: self, Passive ability)
-Paladin: splits the damage taken by another ally (can be combined with Shield ability) (target: 1 ally, Active ability)
-Hero's Taunt: Uses a taunt on an enemy, becoming the new target. (target: 1 enemy, Active ability)
-Testudo Formation- The user doesn't attack during this turn but also cannot be harmed (target: user, Active ability)
-Perseverance- The user cannot be affected by One-hit-Kill moves (target: user, Passive ability)
Medic
-Healing Knowledge: The user heals a 50% more when they use a pill (target: self, Passive ability)
-Recovery: Recovers half block of health after a battle (target: self, Passive ability)
-Bandaged: Heals bleeding status (target: 1 ally, Active ability)
-Savior- Saving an ally from dying status will heal 1 life block to the user and the helped (target: user, 1 ally, Active ability)
-Medical Kit- The user always starts with at least 1 pill (target: user. Passive ability)
Fulminator
-Cutthroat: Increase chain bonus (target: 1 enemy, Passive ability)
-Rapid Fire: The user attacks twice in the same turn. (target: user, Passive ability)
-Last Resource- The chain bonus increases by 100% during the first turn, but it consumes 1 health block (target: user, Active ability)
-Gunner- The user attacks more than one enemy (target user, Active ability)
-Tactical Retreat- The user can attack and run away in the same turn (target: user, Active Ability)
Despair
-Deadly Gaze: lowers an enemy's defense (target: 1 enemy, Active ability)
-Hunter's Shadow: Lowers an enemy's speed (target: 1 enemy, Active ability)
-Pocket Sand: user throws sand at the enemy, blinding them (accuracy lowers) (target: 1 enemy active ability)
-Phobia- 25% chance the enemy will attack another than the user (target: self, Passive ability)
-Fear- Lowers the chance of an enemy from executing its strongest attack (target: 1 enemy, Active Ability)
Punisher
-Revenge: The user deals 25% more of damage if it's attacked (target: user, Passive ability)
-Counter: There are 15% chances the user counter attacks after being attacked (target: self, Passive ability)
-Damage Bonus: Automatically deals 25% more damage. (target: self, Passive ability)
-Gladiator: The user's attack increases 100% during their first turn. But it consumes 1 health block (target: user, Active ability)
-Focus: The user starts to focus, increasing the possibility of making a critical hit (target: user, Active ability)
Chapter 1-4 Don't say no
Just a word, just a "please", just a stir in the air. Just a sign you are still alive and waiting.
...
...
...
Faith looks out through the window,
Out at a city that will never be the same.
Though most of the survivors were evacuated out of the city, those with nowhere to go were brought to the headquarters.
Do you think he's gonna be like that forever?
The loss of Dillain is hitting him pretty hard... We should probably leave him alone for now.
Ceodore, you're his brother, aren't you? Did he tell you anything?
Nothing that you don't already know; the guy just misses his wife, I don't see why this is so surprising. I'm just hanging ar
Chapter Index
-------------------------------------------------------
Star-Merchunaries 2 Chapters -------------------------------------------------------
Prologue 1 [ DF ]
Prologue 2 [ DF ]
Prologue 3 [ DF ]
Chapter 1-1 [ DF ]
Chapter 1-2 [ DF ]
Chapter 1-3 P1 [ D ]
Chapter 1-3 P2 [ D ]
Star Merchunaries 2 Full Guide
Hello and welcome to Star Merchunaries 2 full guide
This journal will give you out information about everything inside of our group. How it works, what to do among other things.
1. Joining the group:
The first step is to join the group. You'll have to create your own Pikachu for this story, however there is a set of rules to do so.
The following guide will explain that part:
2. Taking a side:
The Star-Merchunaries 2 story is being told from two perspectives. As explained in Chapter 1-2 Separate Ways the two main characters; Faith and Dillian are forced to take different paths.
Each character you create will have to join of the two team
Chapter 1-3 The game of Oblivion p.2
You're kidding me. Minah? Dead?
You saw the monsters, Martin. We're in a group, but I wouldn't want to think of running into them on our own.
Poor little Minah met her end, all alone and scared.
So you actually have faced those monsters?
Uh-huh! Though to be honest, it was mostly due to the help of the veterans over there.
'Sup!
We're a little rusty, but so far they're no biggie.
You guys helped a lot too. That girl Coral can really pack a punch!
*Shrugs* I know a thing or two about shooting myself.
We figured you two were still missing, so we waited before opening the gate, but I guess nothing is stopping us now!
Where are we going
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