Rookie Role Atributes

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Here are all the abilities per rookie role
NOTICE:
-These cannot be chosen, and are given out randomly depending on the role your rookie chooses
Also to explain Active and Passive
Active ability- is when you have to active that ability manually in battle for it to take effect
Passive ability- is that ability is triggered automatically, without you having to do anytihng

- These abilities ONLY make effect during battles. So Hopes for example won't get extra rewards for events

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Hope
-Lucky 7: Increases luck by 30% (target: self, Passive ability)
-Veil: The targets cannot be poisoned (target: 3 allies, Active ability)
-Hermes's Wish- Increases the speed of allies around them. (target: 3 allies, Active ability)
-Cheer- Boosts the attack of allies. (target: 3 allies, Active ability)
-Irish Gold- Increases Zenny rewards by 20% (target: self, Passive ability)


Wall
-Shield: Reduces damage taken 25% (target: self, Passive ability)
-Paladin:  splits the damage taken by another ally (can be combined with Shield ability) (target: 1 ally, Active ability)
-Hero's Taunt: Uses a taunt on an enemy, becoming the new target. (target: 1 enemy, Active ability)
-Testudo Formation- The user doesn't attack during this turn but also cannot be harmed (target: user, Active ability)
-Perseverance- The user cannot be affected by One-hit-Kill moves (target: user, Passive ability)


Medic
-Healing Knowledge: The user heals a 50% more when they use a pill (target: self, Passive ability)
-Recovery: Recovers half block of health after a battle (target: self, Passive ability)
-Bandaged: Heals bleeding status (target: 1 ally, Active ability)
-Savior- Saving an ally from dying status will heal 1 life block to the user and the helped (target: user, 1 ally, Active ability)
-Medical Kit- The user always starts with at least 1 pill (target: user. Passive ability)


Fulminator
-Cutthroat: Increase chain bonus (target: 1 enemy, Passive ability)
-Rapid Fire: The user attacks twice in the same turn. (target: user, Passive ability)
-Last Resource- The chain bonus increases by 100% during the first turn, but it consumes 1 health block (target: user, Active ability)
-Gunner- The user attacks more than one enemy (target user, Active ability)
-Tactical Retreat- The user can attack and run away in the same turn (target: user, Active Ability)


Despair
-Deadly Gaze: lowers an enemy's defense (target: 1 enemy, Active ability)
-Hunter's Shadow: Lowers an enemy's speed (target: 1 enemy, Active ability)
-Pocket Sand: user throws sand at the enemy, blinding them (accuracy lowers) (target: 1 enemy active ability)
-Phobia- 25% chance the enemy will attack another than the user (target: self, Passive ability)
-Fear- Lowers the chance of an enemy from executing its strongest attack (target: 1 enemy, Active Ability)


Punisher
-Revenge: The user deals 25% more of damage if it's attacked (target: user, Passive ability)
-Counter: There are 15% chances the user counter attacks after being attacked (target: self, Passive ability)
-Damage Bonus: Automatically deals 25% more damage. (target: self, Passive ability)
-Gladiator: The user's attack increases 100% during their first turn. But it consumes 1 health block (target: user, Active ability)
-Focus: The user starts to focus, increasing the possibility of making a critical hit (target: user, Active ability)
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